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RulesoftheGame

Pinto Rules

(Revised 2013)

Play is governed by the Official Rules of Major League Baseball and the PONY Baseball Rules and Regulations. The following outlines MBA specific clarifications of and exceptions to PONY Rules.

A. PLAYING FIELD

  1. Distance between bases: 60 feet
  2. Pitching Distance: 38 feet
  3. The home team is responsible for the preparation of the field for play and the cleaning of the field upon conclusion of the game.

B. EQUIPMENT

  1. Big barrel bats are not allowed to be used during practices or games.
  2. Metal cleats or spikes are not permitted.
  3. The batter, players in the on-deck batting area, base runners and players coaching in the baseline coaching boxes shall be required to wear a batting helmet.
  4. Catchers are required to wear proper protective equipment including a mask, chest protector, shin guards and headgear. Any player serving as a catcher to warm up a pitcher shall wear a mask.
  5. Bats are to be kept inside the dugout, with the exception of the bat the on-deck batter is using. Bats may not be left against the fence.

C. PARTICIPATION

  1. The entire roster of players present for the game shall bat in rotation.
  2. There is unlimited substitution.
  3. All players must play three defensive innings. If a defensive player does not play three defensive innings, because he was on the visiting team and the home team won, he will play four defensive innings the next game. Teams with a game roster of 11 or more must have each player sit out at least one defensive inning per game. A manager who has made timely substitutions in a game which is shortened for any reason is not in violation of this rule.
  4. Failure to field eight players at least 15 minutes subsequent to game time will result in a forfeit. Once the game has started if because of injury or players leaving, a team falls below eight players, a game will continue.
  5. An official lineup card must be presented to the opposing team’s scorekeeper prior to the game. Scorekeepers or coaches should notify the umpire if a player is batting out of order.

D. PLAYING RULES

  1. Batters will get 6 pitches per turn at bat. If after the sixth pitch the batter has not hit the ball, the batter will be called out, regardless of how many strikes the batter has. Exception: If the batter fouls off the sixth pitch, the batter will be awarded additional pitches until the batter lets it go or swings and misses. If the batter gets three strikes before the sixth pitch, the batter is out.
  2. A batter is out when he has three strikes, either called or swinging. The catcher does not have to catch the third strike for the batter to be out.
  3. Bunting and swinging bunts are not allowed. If a batter takes a full hard swing and the ball rolls slowly into fair territory, the ball is live and not considered a swinging bunt.
  4. There are no walks or hit batsmen.
  5. There is no infield fly rule.
  6. No leads and no steals. One warning per team. After that, the runner is out.
  7. Runners may not leave the base they are occupying until the ball is hit by the batter. There are no rolling starts by base runners. The runner is out if the ball is hit. Otherwise each team will have one warning per game.
  8. If an umpire sees a runner miss a base, the runner is automatically out. There is no appeal play in Pinto, but the umpire must see that the runner has missed the base.
  9. Base runners can advance on overthrows in play. Two bases if the ball enters the dugout, the one the base runner is going to, plus one.
  10. Play is stopped when an infielder stops the forward advancement of the lead base runner. (For example, by forcing the runner back to the base or making a play on the runner). At this point, the ball is dead, such that a runner cannot advance even if the kid pitcher misplays the throw from the fielder. Play is stopped when the ball goes to the kid pitcher in the circle.
  11. The runner is only required to slide at the plate if there is a play there. If a play is being made at home plate, the runner must slide or attempt to avoid collision with the fielder or he/she is out. Determination of whether or not a play was being made shall be made by the umpire and shall be the basis for determining whether the runner is safe or out. If, in the opinion of the umpire, a runner intentionally collides with the fielder while not attempting to slide, the runner is out and ejected from the game.
  12. A ball that rolls or bounces across the path on field #6 is a ground rule double. If the ball hits on or over the path on the fly, it is a home run. A ball which rolls, bounces or flies into the right field weeds on field #7 is a ground rule double.
  13. The coach pitcher must position himself/herself within the 10-foot diameter circle centered on the pitching rubber. The coach pitcher must begin his/her windup from the pitching rubber. However, the coach pitcher is not required to be touching the rubber upon release of the pitch. The coach pitcher must be in the circle prior to release of the pitch.
  14. If a batted ball hits the coach pitcher, the ball is dead. The pitch is a foul strike and no runners may advance. If a live ball hits the coach pitcher the ball is dead.
  15. All coaches must remain by the dugout or in the coaching boxes throughout the game. Coaches cannot be located behind or around the catcher or along the foul lines in the outfield. Also, other than the base coach, coaches shall remain on their side of the field. Coach pitchers cannot coach runners, fielders, or batters while pitching.
  16. An offensive inning shall continue until 3 outs are made or until the team earns 5 runs in inning 1-5. In the 6th inning and any inning thereafter, an offensive inning shall continue until 3 outs are made.
  17. Official game: An official game is 6 innings or no new inning starting after two hours from the start of the game. In case of a tie after two hours, only one extra inning is allowed to break the tie. The last out of the previous inning determines the two-hour time. If a game is tied at the end of six innings, and the game is still under the two-hour time limit, three more innings can be played as long as the total game does not exceed the two-hour time limit. If the two-hour time limit is reached and the game is tied only one additional inning may be played. If the game is still tied at that point it is recorded as a tie. Umpires notify the coaches and scorekeeper prior to game time of the actual starting time they are recording on the game card. Be sure to use the same watch to record the ending time, as watch times may vary from person to person.

Mustang Rules

(Revised 1/2016)

Play is governed by the Official Rules of Major League Baseball and the PONY Baseball Rules and Regulations. The following outlines MBA-specific clarifications of and exceptions to PONY Rules.

A. PLAYING FIELD

  1. Distance between bases: 60 feet
  2. Pitching Distance: 46 feet
  3. The home team is responsible for the preparation of the field for play and the cleaning of the field upon conclusion of the game.

B. EQUIPMENT

  1. Wooden, metal, graphite or ceramic bats, manufactured specifically for baseball play, which are round and not more than two and five-eighths inches in diameter at the thickest part, nor more than 42 inches in length, are acceptable. The USSSA 1.15 stamp must be visible.
  2. Metal cleats or spikes are not permitted.
  3. The batter, players in the on-deck batting area, base runners and players coaching in the baseline coaching boxes shall be required to wear a batting helmet.
  4. Catchers are required to wear proper protective equipment including a mask, chest protector, shin guards and headgear. Any player serving as a catcher to warm up a pitcher shall wear a mask.
  5. Catchers must wear a catcher’s glove at all times.
  6. Bats are to be kept inside the dugout, with the exception of the bat the on-deck batter is using. Bats may not be left against the fence.

C. PARTICIPATION

  1. The entire roster of players present for the game shall bat in rotation.
  2. There is unlimited substitution (see below for specific rules regarding pitching).
  3. Once removed from the lineup a pitcher may return to the lineup but shall not pitch again in the same game.
  4. All players must play four defensive innings. A manager who has made timely substitutions in a game which is shortened for any reason is not in violation of this rule.
  5. A late arriving player will be inserted at the end of a line-up.
  6. Failure to field eight players at least 15 minutes subsequent to game time will result in a forfeit. Once the game has started if because of injury or players leaving, a team falls below eight players, a game will continue.
  7. An official lineup card must be presented to the opposing team’s scorekeeper prior to the game. Scorekeepers or coaches should notify the umpire if a player is batting out of order.

D. PLAYING RULES

  1. Runners may lead off and steal bases as in Official Baseball Rules. (PONY Rule 9.N.(1))
  2. Base runners can advance on overthrows in play. 2 bases if it enters the dugout, the one he’s going to, plus one.
  3. The runner is only required to slide at the plate if there is a play there. If a play is being made at home plate, the runner must slide or attempt to avoid collision with the fielder or he/she is out. Determination of whether or not a play was being made shall be made by the umpire and shall be the basis for determining whether the runner is safe or out. If, in the opinion of the umpire, a runner intentionally collides with the fielder while not attempting to slide, the runner is out and ejected from the game.
  4. A batter is out when he has three strikes, either called or swinging. The catcher does not have to catch the third strike for the batter to be out – First half of season only.
  5. A batter is out when he has three strikes, either called or swinging. The catcher must catch the third strike for the batter to be out. If the catcher does not catch the third strike and first base is unoccupied, the batter must be tagged or thrown out – Last half of season and post season tournament only.
  6. All coaches must remain by the dugout or in the coaching boxes throughout the game. Coaches cannot be located behind or around the catcher or along the foul lines in the outfield. Also, other than the base coach, coaches shall remain on their side of the field.
  7. There is no 10-run or wipeout rule.
  8. Coaches cannot touch the players on the field or running the bases.
  9. When a team is at bat, only one player may be in the on-deck circle and he must be wearing a helmet. The balance of the team must remain in the dugout in a mannerly fashion.
  10. A batter who unintentionally throws a bat will receive a warning; a second occurrence will result in the batter being called out. A batter who intentionally throws a bat or helmet will be called out without a prior warning and is subject to immediate ejection from the game at the discretion of the umpire.
  11. Disciplined players must be announced before the game with the reason for the disciplining.
  12. Rescheduling of games is not permitted except for reasons of weather, field conditions, or in rare instances at the discretion of the League Vice President. Requests or rescheduled games must be submitted to the League Vice President. Prior to the start of a game, cancellation due to weather or field conditions is by mutual consent of both teams’ managers, keeping in mind the safety of the players. Once the game has begun, cancellation is under the authority of the umpires.
  13. The home team’s scorekeeper is always the official scorer for the game.
  14. Official game: An official game is 6 innings or no new inning starting after two hours from the start of the game. In case of a tie after two hours, only one extra inning is allowed to break the tie. The last out of the previous inning determines the two-hour time. If a game is tied at the end of six innings, and the game is still under the two-hour time limit, three more innings can be played as long as the total game does not exceed the two-hour time limit. If the two-hour limit is reached and the game is tied only one additional inning may be played after the two-hour limit. If the game is still tied at that point, it is recorded as a tie. Umpires are to notify the coaches and scorekeeper prior to game time, the actual starting time, as watch times vary from person to person.
  15. If a game is called for any reason, it shall be a complete game if 4 innings have been completed, or if the home team has scored more runs in 3 innings or three and a fraction innings, than the visiting team has scored in 4 completed innings. (PONY Rule 11.D.)

A ball which rolls or bounces across the path on JM field #6 is a ground rule double. If the ball hits on or over the path on the fly, it is a homerun. A ball which rolls, bounces or flies into the right field weeds on field #7 is a ground rule double. A ball which flies into the weeds on field #2 is a home run. A ball which rolls or bounces into the weeds on field #2 is a ground rule double.

E. PITCHING RULES

  1. Any team member may pitch, subject to the restrictions of the pitching rules.
  2. PONY rules 10.E thru O. will govern all pitching, with the modifications in 3. below.
  3. Pitchers shall not pitch in more than two innings on the same calendar day – First half of season only. Pitchers shall not pitch in more than three innings on the same calendar day – Last half of season and post season tournament only.
  4. When pitching in more than one game on the same calendar day, pitchers may pitch any combination of innings in those games provided they do not exceed the above maximum number of innings in a calendar day. (PONY Rule 10.F.)
  5. Pitchers shall be allowed to pitch in no more than eight innings in any one calendar week. (PONY Rule 10.G.)
  6. Pitchers shall have at least 40 hours’ rest after pitching three innings on the same calendar day. (PONY Rule 10.H.) – See the MBA Pitch Count guidelines below, which supersede.
  7. As soon as a pitcher delivers one pitch to a batter the pitcher shall be considered as having pitched in one inning. (PONY Rule 10.J.)
  8. Any pitcher withdrawn from the mound and/or lineup, or a pitcher who is withdrawn from the mound and stays in the game at another position, shall not be permitted to pitch again in the same game. (PONY Rule 10.L.)
  9. Pitchers at the Mustang level are not allowed to throw curve balls.
  10. The pitcher shall not bring his pitching hand in contact with his mouth or lips while in the circle surrounding the pitching rubber. Penalty for violation of this rule is that the umpire will immediately call a ball.
  11. Each team is to report the game score and the pitch count for their pitchers for each game to the league commissioner.

F. MBA Specific Pitch Count Guidelines

  1. Player can throw 39 pitches (hard stop) and be available to pitch again after 48 hours’ rest.
    • 2 inning limit
    • Cannot finish a batter – must be removed at or below 39 pitches.
  2. Players can throw 50 pitches (soft stop) and be available to pitch again after 72 hours’ rest.
    • Once player reaches 50 pitches, they can finish the batter but cannot start another.
  3. If a Player pitches 3 innings, they are available to pitch again after 72 hours regardless of how many pitches they throw.
  4. Players can throw a maximum of 75 pitches (soft stop) in a week.
    • Weekly pitch counts reset at 11:59:59PM Sunday night
    • 48 and 72-hour rest periods do not reset, only weekly pitch count maximums reset.
  5. In the event of a conflict with any Pony Rule related to pitch count, MBA rules apply.